
However, the player must pressure them by defeating as many fighters as possible. It is possible, but optional to win by making a peace deal with the Insurgents. Once an Insurgent group is defeated and have no way to run (they also cannot cross rivers or the edge of the maps), they are destroyed for good. Security is also increased by the player's HQ and zone stability.Īn Insurgent group always run away on defeat, so the only way to destroy them for good is blocking every single way of escape. It is also inversely proportional to the takeover speed much security slows the insurgents is affecting by the Security x%, which can be seen in zone information. The specific effect is shown in the security percentage in the zone's intel screen. It is entirely possible for an assault to fall on its face when some insurgents die to security initiatives, weakening the units and allowing allied forces to finish them off before re-establishing the disbanded security forces. Security initiatives and Garrisons with Security Checkpoints can slow Insurgent takeovers and will kill one Insurgent each when destroyed. A revealed Camp can then be destroyed by Airstrikes or Allied Military units, causing insurgent capability to fall. Allied forces, Drones, Regional Census and Garrisons can reveal any Camps. No Camps can spawn in any zone with a military unit or any building (excluding Garrisons), nor do they spawn in stable zones. Camps will continually send in new fighters and launch surprise attacks.

Insurgents will have at least 1 Camp at the start of the game. Insurgents actively roll back any initiatives made by the player, and population in a captured area will turn hostile against the player's operation. A captured zone will make the player lose Reputation overtime, thus making it mandatory to combat them. Afterward, they will continue to expand to other zones of the region. Untouched Insurgents will grow stronger and eventually take over the zone. Some time after the start of the game, Insurgents will attack a random zone in the region, usually a remote one, and the player must fund troops to counter them. They are a group of Guerrilla Fighters created in response to the recent invasion prior to the player's operation, determined to demolish it and undermine Coalition efforts. The Insurgents are the titular main antagonists of the videogame Rebel Inc. ~ Same, but only if the player is playing as the General

Insurgency rumoured - Military Initiatives recommended ~ The pop-up that appears to warn the player about the Insurgents Insurgency rumoured - Military Initiatives authorised
